4/1/2023 0 Comments Otakemaru nioh 2![]() ![]() I guess once you’ve reached the end, you can’t rely on that easy-win button any longer. Oh, and your Yokai Shift is practically useless in this battle. His attacks rapidly change with his alternate swords, so you’ll need to memorize a wide variety of attacks to win. And, like other Yokai, he can summon a Dark Realm to fight in. You’ll be slowly cutting down Otakemaru’s final 50% for most of your time fighting him. The boss takes far, far less damage when you reach the 50% mark. But, there are some dirty tricks in this fight. Unlike other Dark Souls boss fights, you won’t have to deal with extra phases or unexpected health bars. ![]() What starts out as a surprisingly easy final battle quickly becomes overwhelmingly tough at the end. The trouble is, he gets progressively more difficult as the battle goes on. And weirdly enough, he really doesn’t seem all that hard when you first encounter him. This is Otakemaru, a seemingly invincible demon. If you’re a mythology buff, you’ve probably heard his name. ![]() I know I fall for cool combat animations like Spinning Dragon )ĭual Swords were my first weapon but I got bored b/c Spinning Dragon didn't exist then.The final boss of Nioh 2 is a Yokai of Legend - one of the big three Yokai in Japan. Just recenlty picked up dual swords to master it to unlock trophy and sub mission for last Guardian Spirit, and was surprised how good it is at killing enemies in NG+ despite 24 points in Strength only which I remodelled them. I also like the animation of Hatchets' Art of Combat but gave up trying master in dojo. Thanks for the good advice, I originally used Hatchets too but then liked the cool combat animations of Splitstaff. I use hatchets and ill not touch that crap. An example would be the hatchet secret skill which turns an interesting weapon into just another attack spam tool, making them boring as f.k to use. Whatever, please think about wether you really want to use the hidden skill, some of them hollow the weapon type. also you can restart the boss fight by closing the game. Originally posted by cybercybercybercyber4:just farm on ng. I've yet to see any bit-bang analysis of it, and I stopped looking since I have everything except for the rewards dependent on progression specifics. The game doesn't tell you why something did or did not drop, so unless you're debugging it and understanding what you're reading, you won't know. Same goes for weapon skills that weren't available until DLCs came out, rendering the pre-DLC Otakemaru and post-DLC Otakemaru loot tables as differing. Correlation isn't causation, but it does seem likely for this case. ![]() A few dojo kills later, I had wooden fists. I say "seem" because I did over 200 Kato kills on Winds of Ruin and had all but the wooden fists. A few of them seem dependent on mission context, like Kato's texts. Some of the weapon skills were bloody annoying at 70-120 kills, but most skills and texts dropped in less than twenty kills. I farmed all of the lootables with hunter blessing on and with about +240 luck. Kodama "Hunter" blessing boosts likelihood of recipes. Items and equipment compete for slots in awarded loot, so minimize equip and maximize item. Recipes are considered items, so boosting item drop is valid and imperative. Other beliefs I've observed or practiced, with varied levels of dissent and absolutely no proof or disproof from either, or superstition as I've termed it: Let's be honest they put a trait called Luck in the game that you can specifically boost with tempers and whatnot. Probability unlikely to increase with difficulty, so level up until you can farm multiple kills per minute and then come back to it. Relatively easy to get +200, but much much more can be had with effort. Among the varied superstitions are shared beliefs such as: Data are not published for it, and most of what you'll find online or regurgitated here is superstition. ![]()
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